Palis will not be for hardcore! No penalty for bypassing meals!
Paglia is one of those projects that arouse considerable interest. This will not be a typical MMO, or rather a social networking design with RPG elements, where we do not honor the direct rivalry. The fight against mobs will be in a modest form, and the game itself is to focus on sharpening your figure, crafting, trade and building communities.
It will appear and the possibility of eating and drinking different drinks, but Paglia resigns from simulator aspects of fun. We will get bonuses for taking care of our hunger, but the game will not punish us when we forget to eat breakfast, if we miss dinner. Players do not have to be worried about Survival elements — they will only have a party to play, not her main axis.
At the same time, the creators ensure that this type of Paglia's operations will provide, payable benefits that Cooking professions will still be profitable. The creators do not want to ignore the hunger system because of the lack of penalties, but at the same time they do not intend to punish anyone. Therefore, they decided that rewarding would be a better solution.
What do you think about it? It's not that it is something unusual — Most typical MMO (not to be confused with survivals) is based on something like that.