Warzone 2 may receive a interrogation function in the style of Rainbow Six Siege

Warzone 2-leaves come dense and fast every minute, and the latest gives Battle Royale fans a foretaste of the new mechanics and functions that are under development for the continued continuation.

A new report by Tom Henderson over over the Eexper confirms the information nerocino shared by Youtuber at the beginning of this week and also adds some additional insights into five functions that should appear in Warzone 2.

The most fascinating feature is an interrogation mechanism with which you can interact with a depressed enemy for a certain period of time to unveil the locations of your teammates on the menu. Assuming that the interrogation would not be a separate action as the regular finishing moves that we are currently seeing in Warzone, this would offer an actual advantage for the execution of finishers-apart from the fact that they naturally only humiliate their opponent. Henderson compares this with a similar feature in Rainbow Six Siege, where the operator Caveira can localize enemies by interrogating a depressed opponent for a short time as part of her kit.

Warzone 2 would also reconcile an additional advantage for the execution of finishing moves with the rival Battle Royale Apex Legends, which gives them a complete restoration of their EVO sign to carry out a finish moves.

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Henderson also says that the armor in Warzone 2 will take a new form by leaning on the armor systems in the current Warzone and earlier Battle Royale experiences, Black Ops 4. Instead of having a maximum of three armored slabs, you will find 2 different rarities on armored vests in Warz1. The rarer the vest, the more panel places you have. If you are damaged, it will of course break and have to be replaced (as currently in Warzone), but the vest found remains with you.

One of the other new functions includes an inventory system in the style of Escape from Tarkov, in which different items take up a different amount of space in a backpack instead of having hard maximum limits for each individual type that you can wear in Warzone, such as ammunition, grenades or records.

Henderson also mentions Strongholds again, which is obviously a place guarded by the AI on the Warzone 2 map, and supports Neroscinema's claims that Pro Perks will come into play. These souped-up discounts will apparently be one of the rewards that you will receive for the conquest of a fortress, but Henderson is not sure whether you can use them in your own PC player 24-drop.

All of this comes after Leaker has indicated that the Warzone 2 map will be littered with POIs based on classic cards from the modern warfare series.

Warzone 2's publication date may still be in the distance, but it already seems that information from developer Infinity Ward and publisher Activision seeps.

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